Field Manual

Zero Point Modules

A Zero Point Module draws energy from a pocket of space of its own. It holds more than anything else in the game, and it never comes back once spent.

The module

  • Holds 2,000,000,000,000 EU (2 trillion). A full one runs a gate for years, or the chair for hours.
  • It never recharges. How much it has given is shown as entropy: 0% is new, 100% is spent.
  • It cannot be crafted. The only one in a world sits in the Control Chair in the Ancient Outpost, nearly spent.

Where a module goes

IntoWhat it does
The back of a DHDPowers that DHD's gate without any cable.
The back of the Control ChairWakes the chair and pays for its drones and dials.
A ZPM HubFeeds every gate within 64 blocks, before anything else.

The ZPM Hub

The ZPM Hub with three modules seated

A titanium console two blocks across that holds up to three modules. It turns its front towards whoever sets it down.

  • Insert: right-click it with a module. It goes into the empty socket nearest where you clicked, sinks in, and an iris of six blades seals it. Only a sealed module gives power.
  • Take out: right-click with an empty hand. The iris over the nearest module opens and the module rises back into your hands.
  • Sharing: the load is split by what each module still holds: the fuller one gives more, and they all run out together.
  • Feeding: every Stargate within 64 blocks, without cables, and first in line. Only gates draw on a hub, and only while it is loaded.

Look at the hub to see every socket: the module in it, what it holds and its entropy. Light shows through the seams of a sealed iris, dimmer as its module runs down.

TitaniumTitaniumTitaniumTitaniumMaster Control CrystalTitaniumTitaniumTitaniumTitanium
ZPM Hub
ZPM Hub · Crafting table
8× Titanium Ingot, 1× Master Control Crystal