Field Manual

The DHD and Addresses

The Dial Home Device is the console you dial on. This page explains what an address is, how to read one, and how to type it in.

What an address is

Every gate has its own address: a row of symbols called glyphs. Each glyph is a small star pattern, and each has a name you can read by hovering it in chat.

Right-click a finished gate's controller and its address shows up in chat. That click also copies the address, so you can paste it into a DHD or an address card straight away.

How to read one

An address written in chat looks like this:

123456G
  • Six glyphs pick out the gate.
  • The seventh (dashed above) is the symbol of the gate's galaxy. Inside your own galaxy you leave it out.

When you dial, you add one more symbol at the end: the point of origin, the symbol of the gate you are standing at. It is always the last key before the dome. So a normal dial is:

123456◎

Placing a DHD

  • Place it within 16 blocks of the gate. It speaks for the gate it finds.
  • Its keys face you. Right-click it from behind to open its back panel: one slot for a ZPM and three slots for control crystals.
  • It needs a Master Control Crystal in its master slot. Without one the DHD is dead stone.
Red Stained GlassMilky Way Gate PlatingGate Control CircuitMilky Way Gate PlatingStoneStoneStone
Dial Home Device
Dial Home Device · Crafting table
1× Red Stained Glass, 2× Milky Way Gate Plating, 1× Gate Control Circuit, 3× Stone
Amethyst ShardNether QuartzGlassNether QuartzAmethyst Shard
Blank Control Crystal
Blank Control Crystal · Crafting table
2× Amethyst Shard, 2× Nether Quartz, 1× Glass
NaquadahRedstoneBlank Control CrystalRedstoneNaquadah
Master Control Crystal
Master Control Crystal · Crafting table
2× Naquadah Ingot, 2× Redstone, 1× Blank Control Crystal

Dialing

  1. Make sure the gate has power (Powering a Gate) and that nobody stands in front of it.

  2. Right-click the DHD from the front to open its keyboard.

  3. Press the six glyphs of the address, in order. Each one locks a chevron on the gate.

  4. Press the point of origin. It locks the last chevron, but only if the address leads to a real gate.

  5. Press the big dome in the middle. The wormhole opens.

To close a wormhole, press the dome again. Only the gate that dialed can close it.

A Milky Way DHD has 39 keys; a Pegasus DHD has 36. Each DHD only speaks to a gate of its own kind, but you can paste any address into either: it is turned into that DHD's glyphs.

The address card

An Address Card keeps up to ten named addresses. Hold it while you open a DHD to pick one, and the DHD guides you through the dial.

  • Right-click with the card to open it. Copy an address from chat and press Ctrl+V to write it down, then give it a name.
  • Each address can be copied back out or wiped.
  • Craft a written card with a sheet of paper to get a copy of it.
PaperBlack Dye
Address Card
Address Card · Crafting table, any arrangement
1× Paper, 1× Black Dye

Other worlds and galaxies

  • Another world of the same galaxy (Abydos, the Nether, the End, or a world a datapack adds): no extra crystal, but the gate takes four times the energy.
  • Another galaxy: the DHD needs an Intergalactic Crystal. Dial six glyphs, then the other galaxy's symbol, then the point of origin: eight chevrons, and forty times the energy, paid by zero point modules only. By default the Overworld lies in the Milky Way; other galaxies come with datapacks and addons.

When a dial fails

A failed dial sounds, lets the chevrons go and says why. Right-click the controller to read the last failure again.

WhyWhat to do
No gate answers that addressCheck the address: six glyphs, then the point of origin.
A gate cannot dial itselfYou typed this gate's own address.
A gate is busyOne of the two gates already has a wormhole open or is dialing. Wait.
The gate is not fully builtA piece of the ring is missing.
Too many wormholes are openThe server allows only a few at once. Wait for one to close.
Not enough energy, or the power failedSee Powering a Gate.
Only zero point modules reach another galaxyPut a ZPM in the DHD, use a ZPM hub, or dial from the control chair.
Something blocks the far gateNobody is sent into a wall: clear the space in front of the far gate.
The far gate did not answerIt is gone, or could not be reached.
The voltage is too highA GregTech cable brings a higher voltage than the gate accepts.