Field Manual
Going Through
A wormhole will carry you across the world in three seconds, or kill you on the spot. Read this before your first trip. It is short.
Stand clear of the front
One way only
A wormhole only carries travellers away from the gate that dialed. Which side you walk into matters:
| Front | Back | |
|---|---|---|
| Dialing gate (you pressed the dome here) | ✅ you travel | ☠ you die |
| Receiving gate (the far end) | ☠ you die | nothing happens |
To come back, dial home from the other side.
The trip
- Walk into the front of the dialing gate. The trip takes about three seconds: you are held unseen and unhurt, then step out of the far gate at the speed you went in.
- Dropped items, animals, monsters and arrows make the trip too.
- If something blocks the space in front of the far gate, the dial fails before the wormhole opens. Nobody is sent into a wall.

When it closes
- Once everyone has gone through, the dialing gate closes by itself a few seconds later, but not while a player stands in front of it or beside it.
- Press the dome again to close it yourself.
- Any wormhole shuts after 38 minutes at the latest (a Stabilizer doubles that; a Hold Crystal keeps it open to the limit).